Aug
Association
New data from the Czech Game Developers Association confirms that the industry significantly exceeded previous expectations over the past two reporting years. Revenue generated by Czech games companies surged to a record CZK 9.19 billion in 2024 and remained at an exceptional level in 2025, reaching CZK 9.08 billion. The 2026 survey also records 178 active studios and 3,092 people working in the industry.

Prague, 14 August 2026 – The Czech games industry remained above the CZK 9 billion mark in both of the most recently completed financial years. Following a 68.0% increase from CZK 5.47 billion in 2023 to a record CZK 9.19 billion in 2024, Czech games companies generated CZK 9.08 billion in revenue in 2025. This represents a year-on-year decrease of just 1.2%, confirming that the record result achieved in 2024 was not merely a one-off fluctuation.

The industry’s strong overall performance is driven by the long-term strength of established studios and the international success of Czech games. Due to the fiscal reporting periods used by individual companies, the aggregated figure for 2024 also includes part of the revenue associated with Kingdom Come: Deliverance II, although the game was not released until February 2025. Even after this exceptional period, the industry maintained revenue above CZK 9 billion in 2025.

The latest survey also shows further employment growth. In 2026, the Association records 3,092 people working in the industry, 327 more than in the previous survey conducted in 2024. This represents an increase of 11.8%. Companies created 310 new positions during 2025 and plan to open another 250 in 2026. These figures refer to newly created positions rather than the net change in the total number of people employed in the industry.

“Revenue exceeding CZK 9 billion and a workforce of more than 3,000 demonstrate that Czech games are among the country’s strongest cultural exports. To support the next stage of growth, we therefore need to develop a comprehensive ecosystem for game development that will encourage the creation of new start-up teams and help small and medium-sized companies grow,” says Pavel Barák, Chairman of the Czech Game Developers Association.

According to the 2026 survey, there are 178 active game studios in the Czech Republic. The industry is largely composed of smaller companies: 76% of studios have fewer than ten employees, 15% employ between 10 and 49 people, 7% have between 50 and 249 employees, and 2% employ more than 250 people.

A total of 93% of companies are Czech-owned. Prague is home to 52% of studios, followed by Brno with 18% and Ostrava with 4%, while the remaining 26% are based in other regions. Women account for 21.1% of the workforce, and international employees represent 26.1%.

In 2025, Czech studios released 45 games, including nine Early Access titles, as well as 12 downloadable content expansions. However, the number of newly established studios has declined in recent years and now stands at fewer than ten new games companies per year. Alongside the industry’s strong overall performance, the data therefore highlights the need to improve conditions for the establishment and growth of a new generation of games companies.

New Catalogue Maps the Entire Czech Games Ecosystem

The complete statistics are accompanied by a new bilingual catalogue, Český herní průmysl / Czech Game Industry 2026, prepared by the Creative Europe MEDIA Desk Czech Republic in cooperation with the Czech Game Developers Association.

The publication combines data on the size and structure of the industry with an overview of active games companies, educational institutions and support programmes. The catalogue is available at http://www.gda.cz/Czech_Game_Industry_2026.pdf

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